A project produced for an assignment which was to create a modular environment. I ended up taking a step further with this by making everything modular, with the ground tiles being designed to be arranged in many layouts.
With that, I ended up taking inspiration from literal tilesets which led to developing an asset style that is inspired by cartoony retro games, more specifically Nitrome games. In the end, I ended up creating a scene that could be out of a game featuring pinball and mini-golf elements.
There was quite a lot of effort put into the seamless tiles, which ended up coming out quite well in the end.