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Busharium - Spirits

An team effort that's done after 6 months of making, and now released to the public! This project, Busharium was done for AIE major production and utilizing an custom engine built in C++ by Laochra Murray.

It was definitely a fun and interesting challenge to produce assets in such short time with limited art budget, whilst learning and working in a custom engine environment for the first time.

I was a generalist 3D artist, which meant that I had to take on designing, creating assets throughout the whole pipeline. In this section, I created 5 spirits for the game, which they served primarily as tangible reward for the player as they built an Habitat from various combinations of smaller tiles.

They were as well designed straight from concept art, building off the main idea of using Australia's endangered/extinct animals to convey the game's main concept of restoring environment. The concept art that I created is used in the game among the UI elements and promotional material.

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Please check out Busharium here:
https://octostitch.itch.io/busharium
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My amazing and awesome team members:
Environment/Tech artist:
https://www.artstation.com/phoenix_marsh
Lead Designer:
https://aliciahayashi.com/
Producer:
https://sites.google.com/view/blakeandrewsportfolio/
Programmer:
https://laochra.github.io/
Musician:
https://www.linkedin.com/in/isabella-verduci-372a89182/?originalSubdomain=au

The whole spirit roster of the game

Bee Spirit

Frog Spirit

Platypus Spirit

Slug Spirit

Thylacine Spirit

Assets as shown in the game

Assets as shown in the game

Trailer / Website