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Busharium - Environments

An team effort that's done after 6 months of making, and now released to the public! This project, Busharium was done for AIE major production and utilizing an custom engine built in C++ by Laochra Murray.

It was definitely a fun and interesting challenge to produce assets in such short time with limited art budget, whilst learning and working in a custom engine environment for the first time.

I was a generalist 3D artist, which meant that I had to take on designing, creating assets throughout the whole pipeline. In this section, I created 5 Habitats for the game, which they served primarily as tangible reward for the player as they built an Habitat from various combinations of smaller tiles. In addition, I created two smaller tiles to cover up on the gaps in game's development.

Most of the textures were done by me, but Phoenix Marsh also did on flower related textures in addition to rest of the smaller tiles seen in the game, making this one great collaboration between us!

They were as well designed straight from concept art, building off the main idea of using Australia's varied environments the game's main concept of restoring environment. The concept art that I created is used in the game among the UI elements and promotional material.

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Please check out Busharium here:
https://octostitch.itch.io/busharium
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My amazing and awesome team members:
Environment/Tech artist:
https://www.artstation.com/phoenix_marsh
Lead Designer:
https://aliciahayashi.com/
Producer:
https://sites.google.com/view/blakeandrewsportfolio/
Programmer:
https://laochra.github.io/
Musician:
https://www.linkedin.com/in/isabella-verduci-372a89182/?originalSubdomain=au

Habitat tiles

Habitat for Bee Spirit

Habitat for Slug Spirit

Habitat for Frog Spirit

Habitat for Platypus Spirit

Habitat for Thylacine Spirit

Smaller tiles

Mother Tree Hex

Fern Tree Hex

Assets as used in the game

Assets as used in the game

Trailer / Website